Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -8,41 +8,41 @@ func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(5.0, 4.0, 5.0)
camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera := rl.Camera{}
camera.Position = rl.NewVector3(5.0, 4.0, 5.0)
camera.Target = rl.NewVector3(0.0, 2.0, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
camera.Type = raylib.CameraPerspective
camera.Type = rl.CameraPerspective
bill := raylib.LoadTexture("billboard.png") // Our texture billboard
billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
bill := rl.LoadTexture("billboard.png") // Our texture billboard
billPosition := rl.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
rl.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.UpdateCamera(&camera) // Update camera
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
raylib.BeginDrawing()
rl.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
rl.ClearBackground(rl.RayWhite)
raylib.BeginMode3D(camera)
rl.BeginMode3D(camera)
raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
rl.DrawBillboard(camera, bill, billPosition, 2.0, rl.White)
raylib.DrawGrid(10, 1.0) // Draw a grid
rl.DrawGrid(10, 1.0) // Draw a grid
raylib.EndMode3D()
rl.EndMode3D()
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.UnloadTexture(bill) // Unload texture
rl.UnloadTexture(bill) // Unload texture
raylib.CloseWindow()
rl.CloseWindow()
}