Update C sources, add new functions and rename package to
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156 changed files with 34542 additions and 19573 deletions
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@ -8,41 +8,41 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(5.0, 4.0, 5.0)
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camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(5.0, 4.0, 5.0)
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camera.Target = rl.NewVector3(0.0, 2.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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camera.Type = rl.CameraPerspective
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bill := raylib.LoadTexture("billboard.png") // Our texture billboard
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billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
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bill := rl.LoadTexture("billboard.png") // Our texture billboard
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billPosition := rl.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
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raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
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rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.UpdateCamera(&camera) // Update camera
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
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rl.DrawBillboard(camera, bill, billPosition, 2.0, rl.White)
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raylib.DrawGrid(10, 1.0) // Draw a grid
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rl.DrawGrid(10, 1.0) // Draw a grid
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raylib.EndMode3D()
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rl.EndMode3D()
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadTexture(bill) // Unload texture
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rl.UnloadTexture(bill) // Unload texture
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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