Update C sources, add new functions and rename package to
This commit is contained in:
parent
391c25482d
commit
08aa518a46
156 changed files with 34542 additions and 19573 deletions
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@ -8,41 +8,41 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(5.0, 4.0, 5.0)
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camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(5.0, 4.0, 5.0)
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camera.Target = rl.NewVector3(0.0, 2.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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camera.Type = rl.CameraPerspective
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bill := raylib.LoadTexture("billboard.png") // Our texture billboard
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billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
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bill := rl.LoadTexture("billboard.png") // Our texture billboard
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billPosition := rl.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
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raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
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rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.UpdateCamera(&camera) // Update camera
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
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rl.DrawBillboard(camera, bill, billPosition, 2.0, rl.White)
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raylib.DrawGrid(10, 1.0) // Draw a grid
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rl.DrawGrid(10, 1.0) // Draw a grid
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raylib.EndMode3D()
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rl.EndMode3D()
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadTexture(bill) // Unload texture
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rl.UnloadTexture(bill) // Unload texture
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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@ -8,62 +8,62 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(0.0, 10.0, 10.0)
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camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(0.0, 10.0, 10.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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camera.Type = rl.CameraPerspective
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playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
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playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
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playerColor := raylib.Green
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playerPosition := rl.NewVector3(0.0, 1.0, 2.0)
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playerSize := rl.NewVector3(1.0, 2.0, 1.0)
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playerColor := rl.Green
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enemyBoxPos := raylib.NewVector3(-4.0, 1.0, 0.0)
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enemyBoxSize := raylib.NewVector3(2.0, 2.0, 2.0)
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enemyBoxPos := rl.NewVector3(-4.0, 1.0, 0.0)
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enemyBoxSize := rl.NewVector3(2.0, 2.0, 2.0)
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enemySpherePos := raylib.NewVector3(4.0, 0.0, 0.0)
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enemySpherePos := rl.NewVector3(4.0, 0.0, 0.0)
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enemySphereSize := float32(1.5)
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collision := false
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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for !rl.WindowShouldClose() {
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// Update
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// Move player
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if raylib.IsKeyDown(raylib.KeyRight) {
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if rl.IsKeyDown(rl.KeyRight) {
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playerPosition.X += 0.2
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} else if raylib.IsKeyDown(raylib.KeyLeft) {
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} else if rl.IsKeyDown(rl.KeyLeft) {
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playerPosition.X -= 0.2
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} else if raylib.IsKeyDown(raylib.KeyDown) {
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} else if rl.IsKeyDown(rl.KeyDown) {
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playerPosition.Z += 0.2
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} else if raylib.IsKeyDown(raylib.KeyUp) {
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} else if rl.IsKeyDown(rl.KeyUp) {
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playerPosition.Z -= 0.2
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}
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collision = false
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// Check collisions player vs enemy-box
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if raylib.CheckCollisionBoxes(
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raylib.NewBoundingBox(
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raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
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raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
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raylib.NewBoundingBox(
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raylib.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
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raylib.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
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if rl.CheckCollisionBoxes(
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rl.NewBoundingBox(
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rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
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rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
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rl.NewBoundingBox(
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rl.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
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rl.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
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) {
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collision = true
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}
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// Check collisions player vs enemy-sphere
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if raylib.CheckCollisionBoxSphere(
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raylib.NewBoundingBox(
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raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
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raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
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if rl.CheckCollisionBoxSphere(
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rl.NewBoundingBox(
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rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
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rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
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enemySpherePos,
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enemySphereSize,
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) {
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@ -71,40 +71,40 @@ func main() {
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}
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if collision {
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playerColor = raylib.Red
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playerColor = rl.Red
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} else {
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playerColor = raylib.Green
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playerColor = rl.Green
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}
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// Draw
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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// Draw enemy-box
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raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
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raylib.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.DarkGray)
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rl.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.Gray)
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rl.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.DarkGray)
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// Draw enemy-sphere
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raylib.DrawSphere(enemySpherePos, enemySphereSize, raylib.Gray)
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raylib.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, raylib.DarkGray)
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rl.DrawSphere(enemySpherePos, enemySphereSize, rl.Gray)
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rl.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, rl.DarkGray)
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// Draw player
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raylib.DrawCubeV(playerPosition, playerSize, playerColor)
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rl.DrawCubeV(playerPosition, playerSize, playerColor)
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raylib.DrawGrid(10, 1.0) // Draw a grid
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rl.DrawGrid(10, 1.0) // Draw a grid
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raylib.EndMode3D()
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rl.EndMode3D()
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raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
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rl.DrawText("Move player with cursors to collide", 220, 40, 20, rl.Gray)
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raylib.DrawFPS(10, 10)
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rl.DrawFPS(10, 10)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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@ -8,64 +8,64 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(16.0, 14.0, 16.0)
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camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(16.0, 14.0, 16.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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camera.Type = rl.CameraPerspective
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image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
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cubicmap := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
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image := rl.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
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cubicmap := rl.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
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mesh := raylib.GenMeshCubicmap(*image, raylib.NewVector3(1.0, 1.0, 1.0))
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model := raylib.LoadModelFromMesh(mesh)
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mesh := rl.GenMeshCubicmap(*image, rl.NewVector3(1.0, 1.0, 1.0))
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model := rl.LoadModelFromMesh(mesh)
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// NOTE: By default each cube is mapped to one part of texture atlas
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texture := raylib.LoadTexture("cubicmap_atlas.png") // Load map texture
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model.Material.Maps[raylib.MapDiffuse].Texture = texture // Set map diffuse texture
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texture := rl.LoadTexture("cubicmap_atlas.png") // Load map texture
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model.Material.Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
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mapPosition := raylib.NewVector3(-16.0, 0.0, -8.0) // Set model position
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mapPosition := rl.NewVector3(-16.0, 0.0, -8.0) // Set model position
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raylib.UnloadImage(image) // Unload cubicmap image from RAM, already uploaded to VRAM
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rl.UnloadImage(image) // Unload cubicmap image from RAM, already uploaded to VRAM
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raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
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rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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for !rl.WindowShouldClose() {
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// Update
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raylib.UpdateCamera(&camera) // Update camera
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rl.UpdateCamera(&camera) // Update camera
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// Draw
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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raylib.DrawModel(model, mapPosition, 1.0, raylib.White)
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rl.DrawModel(model, mapPosition, 1.0, rl.White)
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raylib.EndMode3D()
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rl.EndMode3D()
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raylib.DrawTextureEx(cubicmap, raylib.NewVector2(float32(screenWidth-cubicmap.Width*4-20), 20), 0.0, 4.0, raylib.White)
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raylib.DrawRectangleLines(screenWidth-cubicmap.Width*4-20, 20, cubicmap.Width*4, cubicmap.Height*4, raylib.Green)
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rl.DrawTextureEx(cubicmap, rl.NewVector2(float32(screenWidth-cubicmap.Width*4-20), 20), 0.0, 4.0, rl.White)
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rl.DrawRectangleLines(screenWidth-cubicmap.Width*4-20, 20, cubicmap.Width*4, cubicmap.Height*4, rl.Green)
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raylib.DrawText("cubicmap image used to", 658, 90, 10, raylib.Gray)
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raylib.DrawText("generate map 3d model", 658, 104, 10, raylib.Gray)
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rl.DrawText("cubicmap image used to", 658, 90, 10, rl.Gray)
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rl.DrawText("generate map 3d model", 658, 104, 10, rl.Gray)
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raylib.DrawFPS(10, 10)
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rl.DrawFPS(10, 10)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.UnloadTexture(cubicmap) // Unload cubicmap texture
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raylib.UnloadTexture(texture) // Unload map texture
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raylib.UnloadModel(model) // Unload map model
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rl.UnloadTexture(cubicmap) // Unload cubicmap texture
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rl.UnloadTexture(texture) // Unload map texture
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rl.UnloadModel(model) // Unload map model
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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@ -8,45 +8,45 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(0.0, 10.0, 10.0)
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camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(0.0, 10.0, 10.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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raylib.DrawCube(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Red)
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raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Gold)
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raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, raylib.Maroon)
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rl.DrawCube(rl.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, rl.Red)
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rl.DrawCubeWires(rl.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, rl.Gold)
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rl.DrawCubeWires(rl.NewVector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, rl.Maroon)
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raylib.DrawSphere(raylib.NewVector3(-1.0, 0.0, -2.0), 1.0, raylib.Green)
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raylib.DrawSphereWires(raylib.NewVector3(1.0, 0.0, 2.0), 2.0, 16, 16, raylib.Lime)
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rl.DrawSphere(rl.NewVector3(-1.0, 0.0, -2.0), 1.0, rl.Green)
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rl.DrawSphereWires(rl.NewVector3(1.0, 0.0, 2.0), 2.0, 16, 16, rl.Lime)
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raylib.DrawCylinder(raylib.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, raylib.SkyBlue)
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raylib.DrawCylinderWires(raylib.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, raylib.DarkBlue)
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raylib.DrawCylinderWires(raylib.NewVector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, raylib.Brown)
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rl.DrawCylinder(rl.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, rl.SkyBlue)
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rl.DrawCylinderWires(rl.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, rl.DarkBlue)
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rl.DrawCylinderWires(rl.NewVector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, rl.Brown)
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raylib.DrawCylinder(raylib.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, raylib.Gold)
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raylib.DrawCylinderWires(raylib.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, raylib.Pink)
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rl.DrawCylinder(rl.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, rl.Gold)
|
||||
rl.DrawCylinderWires(rl.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, rl.Pink)
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
rl.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.EndMode3D()
|
||||
rl.EndMode3D()
|
||||
|
||||
raylib.DrawFPS(10, 10)
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
raylib.EndDrawing()
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.CloseWindow()
|
||||
rl.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -8,58 +8,58 @@ func main() {
|
|||
screenWidth := int32(800)
|
||||
screenHeight := int32(450)
|
||||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera.Position = raylib.NewVector3(18.0, 16.0, 18.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera := rl.Camera{}
|
||||
camera.Position = rl.NewVector3(18.0, 16.0, 18.0)
|
||||
camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
|
||||
image := raylib.LoadImage("heightmap.png") // Load heightmap image (RAM)
|
||||
texture := raylib.LoadTextureFromImage(image) // Convert image to texture (VRAM)
|
||||
image := rl.LoadImage("heightmap.png") // Load heightmap image (RAM)
|
||||
texture := rl.LoadTextureFromImage(image) // Convert image to texture (VRAM)
|
||||
|
||||
mesh := raylib.GenMeshHeightmap(*image, raylib.NewVector3(16, 8, 16)) // Generate heightmap mesh (RAM and VRAM)
|
||||
model := raylib.LoadModelFromMesh(mesh) // Load model from generated mesh
|
||||
mesh := rl.GenMeshHeightmap(*image, rl.NewVector3(16, 8, 16)) // Generate heightmap mesh (RAM and VRAM)
|
||||
model := rl.LoadModelFromMesh(mesh) // Load model from generated mesh
|
||||
|
||||
model.Material.Maps[raylib.MapDiffuse].Texture = texture // Set map diffuse texture
|
||||
mapPosition := raylib.NewVector3(-8.0, 0.0, -8.0) // Set model position
|
||||
model.Material.Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
|
||||
mapPosition := rl.NewVector3(-8.0, 0.0, -8.0) // Set model position
|
||||
|
||||
raylib.UnloadImage(image) // Unload heightmap image from RAM, already uploaded to VRAM
|
||||
rl.UnloadImage(image) // Unload heightmap image from RAM, already uploaded to VRAM
|
||||
|
||||
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
|
||||
rl.SetCameraMode(camera, rl.CameraOrbital) // Set an orbital camera mode
|
||||
|
||||
raylib.SetTargetFPS(60)
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
for !raylib.WindowShouldClose() {
|
||||
for !rl.WindowShouldClose() {
|
||||
// Update
|
||||
|
||||
raylib.UpdateCamera(&camera) // Update camera
|
||||
rl.UpdateCamera(&camera) // Update camera
|
||||
|
||||
// Draw
|
||||
|
||||
raylib.BeginDrawing()
|
||||
rl.BeginDrawing()
|
||||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
raylib.BeginMode3D(camera)
|
||||
rl.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(model, mapPosition, 1.0, raylib.Red)
|
||||
rl.DrawModel(model, mapPosition, 1.0, rl.Red)
|
||||
|
||||
raylib.DrawGrid(20, 1.0)
|
||||
rl.DrawGrid(20, 1.0)
|
||||
|
||||
raylib.EndMode3D()
|
||||
rl.EndMode3D()
|
||||
|
||||
raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White)
|
||||
raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green)
|
||||
rl.DrawTexture(texture, screenWidth-texture.Width-20, 20, rl.White)
|
||||
rl.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, rl.Green)
|
||||
|
||||
raylib.DrawFPS(10, 10)
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
raylib.EndDrawing()
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadTexture(texture) // Unload map texture
|
||||
raylib.UnloadModel(model) // Unload map model
|
||||
rl.UnloadTexture(texture) // Unload map texture
|
||||
rl.UnloadModel(model) // Unload map model
|
||||
|
||||
raylib.CloseWindow()
|
||||
rl.CloseWindow()
|
||||
}
|
||||
|
|
|
@ -8,45 +8,45 @@ func main() {
|
|||
screenWidth := int32(800)
|
||||
screenHeight := int32(450)
|
||||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera.Position = raylib.NewVector3(3.0, 3.0, 3.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 1.5, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera := rl.Camera{}
|
||||
camera.Position = rl.NewVector3(3.0, 3.0, 3.0)
|
||||
camera.Target = rl.NewVector3(0.0, 1.5, 0.0)
|
||||
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
|
||||
dwarf := raylib.LoadModel("dwarf.obj") // Load OBJ model
|
||||
texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
|
||||
dwarf := rl.LoadModel("dwarf.obj") // Load OBJ model
|
||||
texture := rl.LoadTexture("dwarf_diffuse.png") // Load model texture
|
||||
|
||||
dwarf.Material.Maps[raylib.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
|
||||
dwarf.Material.Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
|
||||
|
||||
position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
|
||||
position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
|
||||
|
||||
raylib.SetTargetFPS(60)
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
for !raylib.WindowShouldClose() {
|
||||
raylib.BeginDrawing()
|
||||
for !rl.WindowShouldClose() {
|
||||
rl.BeginDrawing()
|
||||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
raylib.BeginMode3D(camera)
|
||||
rl.BeginMode3D(camera)
|
||||
|
||||
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
|
||||
rl.DrawModel(dwarf, position, 2.0, rl.White) // Draw 3d model with texture
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
rl.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.DrawGizmo(position) // Draw gizmo
|
||||
rl.DrawGizmo(position) // Draw gizmo
|
||||
|
||||
raylib.EndMode3D()
|
||||
rl.EndMode3D()
|
||||
|
||||
raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
|
||||
rl.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, rl.Gray)
|
||||
|
||||
raylib.EndDrawing()
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.UnloadTexture(texture) // Unload texture
|
||||
raylib.UnloadModel(dwarf) // Unload model
|
||||
rl.UnloadTexture(texture) // Unload texture
|
||||
rl.UnloadModel(dwarf) // Unload model
|
||||
|
||||
raylib.CloseWindow()
|
||||
rl.CloseWindow()
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue