Update C sources, add new functions and rename package to
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391c25482d
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156 changed files with 34542 additions and 19573 deletions
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@ -9,61 +9,61 @@ const (
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)
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func main() {
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raylib.InitWindow(800, 450, "raylib [core] example - 3d camera first person")
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rl.InitWindow(800, 450, "raylib [core] example - 3d camera first person")
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camera := raylib.Camera3D{}
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camera.Position = raylib.NewVector3(4.0, 2.0, 4.0)
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camera.Target = raylib.NewVector3(0.0, 1.8, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera := rl.Camera3D{}
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camera.Position = rl.NewVector3(4.0, 2.0, 4.0)
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camera.Target = rl.NewVector3(0.0, 1.8, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 60.0
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camera.Type = raylib.CameraPerspective
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camera.Type = rl.CameraPerspective
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// Generates some random columns
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heights := make([]float32, maxColumns)
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positions := make([]raylib.Vector3, maxColumns)
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colors := make([]raylib.Color, maxColumns)
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positions := make([]rl.Vector3, maxColumns)
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colors := make([]rl.Color, maxColumns)
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for i := 0; i < maxColumns; i++ {
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heights[i] = float32(raylib.GetRandomValue(1, 12))
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positions[i] = raylib.NewVector3(float32(raylib.GetRandomValue(-15, 15)), heights[i]/2, float32(raylib.GetRandomValue(-15, 15)))
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colors[i] = raylib.NewColor(uint8(raylib.GetRandomValue(20, 255)), uint8(raylib.GetRandomValue(10, 55)), 30, 255)
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heights[i] = float32(rl.GetRandomValue(1, 12))
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positions[i] = rl.NewVector3(float32(rl.GetRandomValue(-15, 15)), heights[i]/2, float32(rl.GetRandomValue(-15, 15)))
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colors[i] = rl.NewColor(uint8(rl.GetRandomValue(20, 255)), uint8(rl.GetRandomValue(10, 55)), 30, 255)
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}
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raylib.SetCameraMode(camera, raylib.CameraFirstPerson) // Set a first person camera mode
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rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set a first person camera mode
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raylib.SetTargetFPS(60)
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rl.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.UpdateCamera(&camera) // Update camera
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera
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raylib.BeginDrawing()
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rl.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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rl.ClearBackground(rl.RayWhite)
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raylib.BeginMode3D(camera)
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rl.BeginMode3D(camera)
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raylib.DrawPlane(raylib.NewVector3(0.0, 0.0, 0.0), raylib.NewVector2(32.0, 32.0), raylib.LightGray) // Draw ground
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raylib.DrawCube(raylib.NewVector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, raylib.Blue) // Draw a blue wall
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raylib.DrawCube(raylib.NewVector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, raylib.Lime) // Draw a green wall
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raylib.DrawCube(raylib.NewVector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, raylib.Gold) // Draw a yellow wall
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rl.DrawPlane(rl.NewVector3(0.0, 0.0, 0.0), rl.NewVector2(32.0, 32.0), rl.LightGray) // Draw ground
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rl.DrawCube(rl.NewVector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Blue) // Draw a blue wall
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rl.DrawCube(rl.NewVector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Lime) // Draw a green wall
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rl.DrawCube(rl.NewVector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Gold) // Draw a yellow wall
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// Draw some cubes around
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for i := 0; i < maxColumns; i++ {
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raylib.DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
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raylib.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, raylib.Maroon)
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rl.DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
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rl.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, rl.Maroon)
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}
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raylib.EndMode3D()
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rl.EndMode3D()
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raylib.DrawRectangle(10, 10, 220, 70, raylib.Fade(raylib.SkyBlue, 0.5))
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raylib.DrawRectangleLines(10, 10, 220, 70, raylib.Blue)
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rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.SkyBlue, 0.5))
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rl.DrawRectangleLines(10, 10, 220, 70, rl.Blue)
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raylib.DrawText("First person camera default controls:", 20, 20, 10, raylib.Black)
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raylib.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, raylib.DarkGray)
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raylib.DrawText("- Mouse move to look around", 40, 60, 10, raylib.DarkGray)
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rl.DrawText("First person camera default controls:", 20, 20, 10, rl.Black)
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rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.DarkGray)
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rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.DarkGray)
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raylib.EndDrawing()
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rl.EndDrawing()
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}
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raylib.CloseWindow()
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rl.CloseWindow()
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}
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