Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -9,61 +9,61 @@ const (
)
func main() {
raylib.InitWindow(800, 450, "raylib [core] example - 3d camera first person")
rl.InitWindow(800, 450, "raylib [core] example - 3d camera first person")
camera := raylib.Camera3D{}
camera.Position = raylib.NewVector3(4.0, 2.0, 4.0)
camera.Target = raylib.NewVector3(0.0, 1.8, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera := rl.Camera3D{}
camera.Position = rl.NewVector3(4.0, 2.0, 4.0)
camera.Target = rl.NewVector3(0.0, 1.8, 0.0)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 60.0
camera.Type = raylib.CameraPerspective
camera.Type = rl.CameraPerspective
// Generates some random columns
heights := make([]float32, maxColumns)
positions := make([]raylib.Vector3, maxColumns)
colors := make([]raylib.Color, maxColumns)
positions := make([]rl.Vector3, maxColumns)
colors := make([]rl.Color, maxColumns)
for i := 0; i < maxColumns; i++ {
heights[i] = float32(raylib.GetRandomValue(1, 12))
positions[i] = raylib.NewVector3(float32(raylib.GetRandomValue(-15, 15)), heights[i]/2, float32(raylib.GetRandomValue(-15, 15)))
colors[i] = raylib.NewColor(uint8(raylib.GetRandomValue(20, 255)), uint8(raylib.GetRandomValue(10, 55)), 30, 255)
heights[i] = float32(rl.GetRandomValue(1, 12))
positions[i] = rl.NewVector3(float32(rl.GetRandomValue(-15, 15)), heights[i]/2, float32(rl.GetRandomValue(-15, 15)))
colors[i] = rl.NewColor(uint8(rl.GetRandomValue(20, 255)), uint8(rl.GetRandomValue(10, 55)), 30, 255)
}
raylib.SetCameraMode(camera, raylib.CameraFirstPerson) // Set a first person camera mode
rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set a first person camera mode
raylib.SetTargetFPS(60)
rl.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.UpdateCamera(&camera) // Update camera
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera
raylib.BeginDrawing()
rl.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
rl.ClearBackground(rl.RayWhite)
raylib.BeginMode3D(camera)
rl.BeginMode3D(camera)
raylib.DrawPlane(raylib.NewVector3(0.0, 0.0, 0.0), raylib.NewVector2(32.0, 32.0), raylib.LightGray) // Draw ground
raylib.DrawCube(raylib.NewVector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, raylib.Blue) // Draw a blue wall
raylib.DrawCube(raylib.NewVector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, raylib.Lime) // Draw a green wall
raylib.DrawCube(raylib.NewVector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, raylib.Gold) // Draw a yellow wall
rl.DrawPlane(rl.NewVector3(0.0, 0.0, 0.0), rl.NewVector2(32.0, 32.0), rl.LightGray) // Draw ground
rl.DrawCube(rl.NewVector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Blue) // Draw a blue wall
rl.DrawCube(rl.NewVector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Lime) // Draw a green wall
rl.DrawCube(rl.NewVector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Gold) // Draw a yellow wall
// Draw some cubes around
for i := 0; i < maxColumns; i++ {
raylib.DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
raylib.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, raylib.Maroon)
rl.DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
rl.DrawCubeWires(positions[i], 2.0, heights[i], 2.0, rl.Maroon)
}
raylib.EndMode3D()
rl.EndMode3D()
raylib.DrawRectangle(10, 10, 220, 70, raylib.Fade(raylib.SkyBlue, 0.5))
raylib.DrawRectangleLines(10, 10, 220, 70, raylib.Blue)
rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.SkyBlue, 0.5))
rl.DrawRectangleLines(10, 10, 220, 70, rl.Blue)
raylib.DrawText("First person camera default controls:", 20, 20, 10, raylib.Black)
raylib.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, raylib.DarkGray)
raylib.DrawText("- Mouse move to look around", 40, 60, 10, raylib.DarkGray)
rl.DrawText("First person camera default controls:", 20, 20, 10, rl.Black)
rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.DarkGray)
rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.DarkGray)
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.CloseWindow()
rl.CloseWindow()
}