Update C sources, add new functions and rename package to

This commit is contained in:
Milan Nikolic 2018-10-08 18:56:34 +02:00
parent 391c25482d
commit 08aa518a46
156 changed files with 34542 additions and 19573 deletions

View file

@ -12,54 +12,54 @@ func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
player := raylib.NewRectangle(400, 280, 40, 40)
player := rl.NewRectangle(400, 280, 40, 40)
buildings := make([]raylib.Rectangle, maxBuildings)
buildColors := make([]raylib.Color, maxBuildings)
buildings := make([]rl.Rectangle, maxBuildings)
buildColors := make([]rl.Color, maxBuildings)
spacing := float32(0)
for i := 0; i < maxBuildings; i++ {
r := raylib.Rectangle{}
r.Width = float32(raylib.GetRandomValue(50, 200))
r.Height = float32(raylib.GetRandomValue(100, 800))
r := rl.Rectangle{}
r.Width = float32(rl.GetRandomValue(50, 200))
r.Height = float32(rl.GetRandomValue(100, 800))
r.Y = float32(screenHeight) - 130 - r.Height
r.X = -6000 + spacing
spacing += r.Width
c := raylib.NewColor(byte(raylib.GetRandomValue(200, 240)), byte(raylib.GetRandomValue(200, 240)), byte(raylib.GetRandomValue(200, 250)), byte(255))
c := rl.NewColor(byte(rl.GetRandomValue(200, 240)), byte(rl.GetRandomValue(200, 240)), byte(rl.GetRandomValue(200, 250)), byte(255))
buildings[i] = r
buildColors[i] = c
}
camera := raylib.Camera2D{}
camera.Target = raylib.NewVector2(float32(player.X+20), float32(player.Y+20))
camera.Offset = raylib.NewVector2(0, 0)
camera := rl.Camera2D{}
camera.Target = rl.NewVector2(float32(player.X+20), float32(player.Y+20))
camera.Offset = rl.NewVector2(0, 0)
camera.Rotation = 0.0
camera.Zoom = 1.0
raylib.SetTargetFPS(30)
rl.SetTargetFPS(30)
for !raylib.WindowShouldClose() {
if raylib.IsKeyDown(raylib.KeyRight) {
for !rl.WindowShouldClose() {
if rl.IsKeyDown(rl.KeyRight) {
player.X += 2 // Player movement
camera.Offset.X -= 2 // Camera displacement with player movement
} else if raylib.IsKeyDown(raylib.KeyLeft) {
} else if rl.IsKeyDown(rl.KeyLeft) {
player.X -= 2 // Player movement
camera.Offset.X += 2 // Camera displacement with player movement
}
// Camera target follows player
camera.Target = raylib.NewVector2(float32(player.X+20), float32(player.Y+20))
camera.Target = rl.NewVector2(float32(player.X+20), float32(player.Y+20))
// Camera rotation controls
if raylib.IsKeyDown(raylib.KeyA) {
if rl.IsKeyDown(rl.KeyA) {
camera.Rotation--
} else if raylib.IsKeyDown(raylib.KeyS) {
} else if rl.IsKeyDown(rl.KeyS) {
camera.Rotation++
}
@ -71,7 +71,7 @@ func main() {
}
// Camera zoom controls
camera.Zoom += float32(raylib.GetMouseWheelMove()) * 0.05
camera.Zoom += float32(rl.GetMouseWheelMove()) * 0.05
if camera.Zoom > 3.0 {
camera.Zoom = 3.0
@ -80,48 +80,48 @@ func main() {
}
// Camera reset (zoom and rotation)
if raylib.IsKeyPressed(raylib.KeyR) {
if rl.IsKeyPressed(rl.KeyR) {
camera.Zoom = 1.0
camera.Rotation = 0.0
}
raylib.BeginDrawing()
rl.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
rl.ClearBackground(rl.RayWhite)
raylib.BeginMode2D(camera)
rl.BeginMode2D(camera)
raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray)
rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DarkGray)
for i := 0; i < maxBuildings; i++ {
raylib.DrawRectangleRec(buildings[i], buildColors[i])
rl.DrawRectangleRec(buildings[i], buildColors[i])
}
raylib.DrawRectangleRec(player, raylib.Red)
rl.DrawRectangleRec(player, rl.Red)
raylib.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, raylib.Green)
raylib.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, raylib.Green)
rl.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, rl.Green)
rl.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, rl.Green)
raylib.EndMode2D()
rl.EndMode2D()
raylib.DrawText("SCREEN AREA", 640, 10, 20, raylib.Red)
rl.DrawText("SCREEN AREA", 640, 10, 20, rl.Red)
raylib.DrawRectangle(0, 0, screenWidth, 5, raylib.Red)
raylib.DrawRectangle(0, 5, 5, screenHeight-10, raylib.Red)
raylib.DrawRectangle(screenWidth-5, 5, 5, screenHeight-10, raylib.Red)
raylib.DrawRectangle(0, screenHeight-5, screenWidth, 5, raylib.Red)
rl.DrawRectangle(0, 0, screenWidth, 5, rl.Red)
rl.DrawRectangle(0, 5, 5, screenHeight-10, rl.Red)
rl.DrawRectangle(screenWidth-5, 5, 5, screenHeight-10, rl.Red)
rl.DrawRectangle(0, screenHeight-5, screenWidth, 5, rl.Red)
raylib.DrawRectangle(10, 10, 250, 113, raylib.Fade(raylib.SkyBlue, 0.5))
raylib.DrawRectangleLines(10, 10, 250, 113, raylib.Blue)
rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SkyBlue, 0.5))
rl.DrawRectangleLines(10, 10, 250, 113, rl.Blue)
raylib.DrawText("Free 2d camera controls:", 20, 20, 10, raylib.Black)
raylib.DrawText("- Right/Left to move Offset", 40, 40, 10, raylib.DarkGray)
raylib.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, raylib.DarkGray)
raylib.DrawText("- A / S to Rotate", 40, 80, 10, raylib.DarkGray)
raylib.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, raylib.DarkGray)
rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.Black)
rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DarkGray)
rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DarkGray)
rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DarkGray)
rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DarkGray)
raylib.EndDrawing()
rl.EndDrawing()
}
raylib.CloseWindow()
rl.CloseWindow()
}