Update C sources, add new functions and rename package to
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156 changed files with 34542 additions and 19573 deletions
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@ -10,21 +10,25 @@ import (
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// Linear Easing functions
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// LinearNone easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func LinearNone(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// LinearIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func LinearIn(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// LinearOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func LinearOut(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// LinearInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func LinearInOut(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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@ -32,16 +36,19 @@ func LinearInOut(t, b, c, d float32) float32 {
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// Sine Easing functions
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// SineIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func SineIn(t, b, c, d float32) float32 {
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return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
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}
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// SineOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func SineOut(t, b, c, d float32) float32 {
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return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
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}
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// SineInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func SineInOut(t, b, c, d float32) float32 {
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return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
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}
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@ -49,17 +56,20 @@ func SineInOut(t, b, c, d float32) float32 {
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// Circular Easing functions
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// CircIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CircIn(t, b, c, d float32) float32 {
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t = t / d
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return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
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}
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// CircOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CircOut(t, b, c, d float32) float32 {
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return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
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}
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// CircInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CircInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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@ -74,18 +84,21 @@ func CircInOut(t, b, c, d float32) float32 {
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// Cubic Easing functions
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// CubicIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CubicIn(t, b, c, d float32) float32 {
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t = t / d
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return c*t*t*t + b
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}
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// CubicOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CubicOut(t, b, c, d float32) float32 {
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t = t/d - 1
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return c*(t*t*t+1) + b
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}
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// CubicInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func CubicInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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if t < 1 {
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@ -99,18 +112,21 @@ func CubicInOut(t, b, c, d float32) float32 {
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// Quadratic Easing functions
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// QuadIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func QuadIn(t, b, c, d float32) float32 {
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t = t / d
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return c*t*t + b
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}
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// QuadOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func QuadOut(t, b, c, d float32) float32 {
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t = t / d
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return (-c*t*(t-2) + b)
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}
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// QuadInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func QuadInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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if t < 1 {
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@ -123,6 +139,7 @@ func QuadInOut(t, b, c, d float32) float32 {
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// Exponential Easing functions
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// ExpoIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ExpoIn(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -132,6 +149,7 @@ func ExpoIn(t, b, c, d float32) float32 {
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}
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// ExpoOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ExpoOut(t, b, c, d float32) float32 {
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if t == d {
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return (b + c)
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@ -141,6 +159,7 @@ func ExpoOut(t, b, c, d float32) float32 {
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}
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// ExpoInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ExpoInOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -162,6 +181,7 @@ func ExpoInOut(t, b, c, d float32) float32 {
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// Back Easing functions
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// BackIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BackIn(t, b, c, d float32) float32 {
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s := float32(1.70158)
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t = t / d
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@ -169,6 +189,7 @@ func BackIn(t, b, c, d float32) float32 {
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}
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// BackOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BackOut(t, b, c, d float32) float32 {
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s := float32(1.70158)
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t = t/d - 1
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@ -176,6 +197,7 @@ func BackOut(t, b, c, d float32) float32 {
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}
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// BackInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BackInOut(t, b, c, d float32) float32 {
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s := float32(1.70158)
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s = s * 1.525
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@ -192,11 +214,13 @@ func BackInOut(t, b, c, d float32) float32 {
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// Bounce Easing functions
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// BounceIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BounceIn(t, b, c, d float32) float32 {
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return (c - BounceOut(d-t, 0, c, d) + b)
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}
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// BounceOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BounceOut(t, b, c, d float32) float32 {
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t = t / d
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if t < (1 / 2.75) {
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@ -214,6 +238,7 @@ func BounceOut(t, b, c, d float32) float32 {
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}
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// BounceInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func BounceInOut(t, b, c, d float32) float32 {
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if t < d/2 {
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return BounceIn(t*2, 0, c, d)*0.5 + b
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@ -225,6 +250,7 @@ func BounceInOut(t, b, c, d float32) float32 {
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// Elastic Easing functions
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// ElasticIn easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ElasticIn(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -245,6 +271,7 @@ func ElasticIn(t, b, c, d float32) float32 {
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}
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// ElasticOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ElasticOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -264,6 +291,7 @@ func ElasticOut(t, b, c, d float32) float32 {
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}
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// ElasticInOut easing
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// t: current time, b: begInnIng value, c: change In value, d: duration
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func ElasticInOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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