Fix games

This commit is contained in:
Milan Nikolic 2018-05-06 14:42:17 +02:00
parent 883e8fa00f
commit 041fa24e1f
3 changed files with 23 additions and 34 deletions

View file

@ -177,8 +177,8 @@ func (g *Game) Update() {
// collision
if raylib.CheckCollisionRecs(
raylib.NewRectangle(int32(g.Snake[0].Position.X), int32(g.Snake[0].Position.Y), int32(g.Snake[0].Size.X), int32(g.Snake[0].Size.Y)),
raylib.NewRectangle(int32(g.Fruit.Position.X), int32(g.Fruit.Position.Y), int32(g.Fruit.Size.X), int32(g.Fruit.Size.Y)),
raylib.NewRectangle(g.Snake[0].Position.X, g.Snake[0].Position.Y, g.Snake[0].Size.X, g.Snake[0].Size.Y),
raylib.NewRectangle(g.Fruit.Position.X, g.Fruit.Position.Y, g.Fruit.Size.X, g.Fruit.Size.Y),
) {
g.Snake[g.CounterTail].Position = g.SnakePosition[g.CounterTail-1]
g.CounterTail += 1