Remove js attempt

This commit is contained in:
Milan Nikolic 2018-02-21 21:34:39 +01:00
parent 7874621942
commit 030685212e
30 changed files with 16 additions and 107019 deletions

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// +build !noaudio,!js
// +build !noaudio
/**********************************************************************************************
*

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// +build !noaudio,!js
// +build !noaudio
package raylib

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// +build !android,!js
// +build !android
package raylib

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// +build !js
package raylib
/*

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// +build android,!js
// +build android
package raylib

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// +build darwin,!js
// +build darwin
package raylib

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// +build linux,!arm,!arm64,!js
// +build linux,!arm,!arm64
package raylib

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// +build linux,arm,!android,!js
// +build linux,arm,!android
package raylib

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// +build windows,!js
// +build windows
package raylib

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// +build !js
package raylib
/*

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib-go HTML5</title>
<meta name="title" content="raylib-go HTML5">
<meta name="description" content="New HTML5 videogame, developed using raylib-go videogames library">
<meta name="keywords" content="raylib, raylib-go, games, html5, programming, C, C++, Go, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background: black; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id="spinner"></div>
<div class="emscripten" id="status">Downloading...</div>
<span id="controls">
<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script type='text/javascript'>
var rayscript = document.createElement('script');
rayscript.onload = function () {
var script = document.createElement('script');
script.src = 'YOUR_SCRIPT_NAME.js';
document.head.appendChild(script);
};
rayscript.src = 'raylib.js';
document.head.appendChild(rayscript);
</script>
</body>
</html>

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// +build !js
package raylib
/*

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// +build !js
// The implementation of mini_al needs to #include windows.h which means it needs to go into
// it's own translation unit. Not doing this will cause conflicts with CloseWindow(), etc.
#define MAL_IMPLEMENTATION

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// +build !js
package raylib
/*

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// +build android,!js
// +build android
#include "_cgo_export.h"

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// +build android,!js
// +build android
package raylib

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// +build !android,arm,!js
// +build !android,arm
package raylib

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// +build !android,!arm,!js
// +build !android,!arm
package raylib

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// +build js
package raylib
import (
"unsafe"
"github.com/gopherjs/gopherjs/js"
)
// InitWindow - Initialize Window and OpenGL Graphics
func InitWindow(width int32, height int32, t interface{}) {
js.Global.Get("Module").Call("_InitWindow", width, height, t.(string))
}
// SetCallbackFunc - Sets callback function
func SetCallbackFunc(func(unsafe.Pointer)) {
}
// SetMainLoop - Sets main loop function
func SetMainLoop(fn func(), fps int, infinite bool) {
js.Global.Get("Module").Call("_emscripten_set_main_loop", fn, fps, infinite)
}
// ShowCursor - Shows cursor
func ShowCursor() {
}
// HideCursor - Hides cursor
func HideCursor() {
}
// IsCursorHidden - Returns true if cursor is not visible
func IsCursorHidden() bool {
return false
}
// EnableCursor - Enables cursor
func EnableCursor() {
}
// DisableCursor - Disables cursor
func DisableCursor() {
}
// IsFileDropped - Check if a file have been dropped into window
func IsFileDropped() bool {
return false
}
// GetDroppedFiles - Retrieve dropped files into window
func GetDroppedFiles(count *int32) (f []string) {
return
}
// ClearDroppedFiles - Clear dropped files paths buffer
func ClearDroppedFiles() {
}
// OpenAsset - Open asset
func OpenAsset(name string) (a Asset, err error) {
defer func() {
e := recover()
if e == nil {
return
}
if e, ok := e.(*js.Error); ok {
err = e
} else {
panic(e)
}
}()
ptr := js.Global.Get("FS").Call("open", name, "r")
a = &asset{ptr, 0}
return
}
type asset struct {
ptr *js.Object
offset int64
}
func (a *asset) Read(p []byte) (n int, err error) {
defer func() {
e := recover()
if e == nil {
return
}
if e, ok := e.(*js.Error); ok {
err = e
} else {
panic(e)
}
}()
js.Global.Get("FS").Call("read", a.ptr, p, 0, cap(p), a.offset)
n = len(p)
return
}
func (a *asset) Seek(offset int64, whence int) (off int64, err error) {
defer func() {
e := recover()
if e == nil {
return
}
if e, ok := e.(*js.Error); ok {
err = e
} else {
panic(e)
}
}()
off = js.Global.Get("FS").Call("llseek", a.ptr, int(offset), int(whence)).Int64()
a.offset = off
return
}
func (a *asset) Close() (err error) {
defer func() {
e := recover()
if e == nil {
return
}
if e, ok := e.(*js.Error); ok {
err = e
} else {
panic(e)
}
}()
js.Global.Get("FS").Call("close", a.ptr)
return nil
}

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// +build !js
package raylib
/*

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// +build !js
package raylib
/*

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// +build !js
package raylib
/*

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// +build !js
package raylib
/*

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// +build !android,!windows,!js
// +build !android,!windows
package raylib

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// +build android,!js
// +build android
#include "_cgo_export.h"
#include <android/log.h>

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// +build android,!js
// +build android
package raylib

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// +build windows,!js
// +build windows
package raylib