Update android example
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7 changed files with 10 additions and 108 deletions
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@ -33,16 +33,11 @@ To build apk export path to Android SDK, point to location where you unpacked ar
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export ANDROID_HOME=/opt/android-sdk
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And build apk with ant:
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cd android
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ant clean debug
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Or with gradle:
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And build apk:
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./gradlew assembleDebug
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If everything is successfully built apk can be found in bin/ directory or in the android/build/outputs in case `gradle` is used.
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If everything is successfully built apk can be found in the android/build/outputs.
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For aarch64/arm64 replace `arm-linux-androideabi` with `aarch64-linux-android`, set GOARCH to arm64 and use minimum `ANDROID_API=21`.
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@ -1,10 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.github.gen2brain.raylib.go"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="27" />
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<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="34" />
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!-- We do not have Java code. Therefore android:hasCode is set to false. -->
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@ -15,6 +14,7 @@
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<!-- Our activity is the built-in NativeActivity framework class. -->
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<activity android:name="android.app.NativeActivity"
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android:exported="true"
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android:configChanges="orientation|keyboardHidden|screenSize"
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android:screenOrientation="landscape"
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android:clearTaskOnLaunch="true">
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@ -1,13 +1,14 @@
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 27
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buildToolsVersion '27.0.3'
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namespace = "com.example.android"
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compileSdkVersion 34
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buildToolsVersion '34.0.0'
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defaultConfig {
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applicationId "com.example.android"
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minSdkVersion 16
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targetSdkVersion 27
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targetSdkVersion 34
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versionCode 1
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versionName '1.0'
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}
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@ -1,92 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="example" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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@ -1,2 +0,0 @@
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# Project target.
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target=android-27
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@ -4,7 +4,7 @@ buildscript {
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google()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.0.1'
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classpath 'com.android.tools.build:gradle:8.2.2'
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}
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}
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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-all.zip
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